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3C - Reverse Engineering - X3 Wiki (English) - Egosoft

    https://www.egosoft.com:8444/confluence/display/X3WIKI/3C+-+Reverse+Engineering
    none

Headquarters - X3 Wiki

    https://x3.solasistim.net/index.php/Headquarters/
    The Headquarters will normally spawn with the ability to make a Buster. The payer must sacrifice ships in Reverse Engineering to add more blueprints so that more ship types can become Producable. Production Costs / Gains Credits: Carlo (X3 Forums) CR - Cloth Rimes RO - Rastar Oil SW - Silicon Wafers QT - Quantum Tubes CC - Computer components

3 - Headquarters - X3 Wiki (English) - Egosoft Confluence

    https://www.egosoft.com:8444/confluence/display/X3WIKI/3+-+Headquarters
    3A - Spacelab Headquarters. 3B - Production Lines. 3C - Reverse Engineering. 3D - Upgrade Service. 3E - Scrapyard facilities. No labels. Write a comment…. Add Comment. Overview.

HQ reverse engineering - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=318324
    If you do not play Terran starts (in AP) you can get the Personal HeadQuarters. Else ,in TC/Reunion ,most starts have it enabled. With the PHQ you can reverse engineer many ships. Yes you sacrifice the ship so save equipment,lasers etc. (there is a new menu item in AP PHQ,so not sure if this still applies)

X3TC Reverse engineering - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=332342
    pjknibbs wrote:Do note that the ship is destroyed by the reverse engineering process, so you'll be missing your ship for however long it takes to reverse engineer plus however long it takes to build a new one (I think these are the same times).Also note that the ship you get from building a reverse engineered blueprint is a completely basic version with no cargo, weapons, shields, …

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    http://x3corp.net/
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Player Headquarters - X3 Wiki (English) - Egosoft …

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    You can only reverse engineer each ship type once. To reverse engineer a ship takes as long as one production cycle for that ship type (this means a Valhalla will take a whopping 11.6 days to reverse engineer and rebuild). Blueprints can also be obtained from Buy Blueprints missions that appear once the Player Headquarters is built.

[X3AP/LU] Player Headquarters/Equipment Docks : X3TC - reddit

    https://www.reddit.com/r/X3TC/comments/5zc5de/x3aplu_player_headquartersequipment_docks/
    The PHQ is easy, as it basically functions as the player's personal shipyard and allow you to reverse engineer, build and repair ships. If I remember correctly it also has the most storage space of all structures the player can buy, which means you …

3A - Spacelab Headquarters - X3 Wiki (English) - EGOSOFT

    https://www.egosoft.com:8444/confluence/display/X3WIKI/3A+-+Spacelab+Headquarters
    The Spacelab Headquarters has exceptional storage capacity, allowing for large-scale production of stations, ships and wares, and essential facilities such as a repair bay and a reverse engineering module. A ship upgrade function allows ship loadouts to be modified in-house, avoiding long waits at third-party wharfs or equipment docks.

Reverse Engineering Checklist : X3: Albion Prelude - Roguey's Forum

    https://roguey.co.uk/forum/viewtopic.php?id=657
    Nearly every ship can be reverse engineered. I honestly think a list of the ships you can't reverse engineer would be more useful. I honestly can't remember if any flyable ship cannot be reverse engineered now. I do know that you cannot reverse engineer a ship that has ships docked at it. If any ship is docked at the target ship, you need to ...

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