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[TC] Building a Headquarters in X3 Terran Conflict

    https://forum.egosoft.com/viewtopic.php?t=284013
    Yes and X3TC in particular is. "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney. "Technological progress is like an axe in the hands of a pathological criminal." - …

Atreus Headquarters / Equipment Dock / X3 Terran Conflict (X3TC)

    https://eng.x3tc.net/x3_tc_map/factory.php?c=NDU3MTYwMjgz
    Atreus Headquarters / Equipment Dock / X3 Terran Conflict (X3TC) X3TC: X3 Terran conflict / Atreus Headquarters : X3 Terran Conflict. Knowledge base; Screenshots; ... Any discussions of crack programs for X3 Terran Conflict are forbidden on this site (any cracks, nocd, nodvd etc).

PTNI Headquarters / Sector information / X3 Terran Conflict (X3TC)

    https://eng.x3tc.net/x3_tc_map/sector.php?c=NDE0ODgxNzM5
    This list contained only those asteroids that used for mines. Epic 3D first-person browser game. When using the materials of our website the active link for the address eng.x3tc.net is obligatory. Attention! Any discussions of crack programs for X3 Terran Conflict are forbidden on this site (any cracks, nocd, nodvd etc). Arcmaze mmo rpg.

[X3TC]What's a good place for the HQ? : X3TC - reddit

    https://www.reddit.com/r/X3TC/comments/3dui7u/x3tcwhats_a_good_place_for_the_hq/
    Player sector has a total of 263 silicon, with 325 ore and 33 Nividium. And just south of that is an unknown sector with 99 silicon and 305 ore. It's fantastic for a mega-complex, but the big downer is that the nearest jumpdrive is halfway across the …

X3tc Personal Headquarters

    https://www.quidditch.info/x-office/x3tc-personal-headquarters.html
    Nov 13, 2004 · * Released before X3TC 2.0, so may not be compatible. * X3TC 2.6 was released 2010-04-27. These older entries have certainly been updated after that. X3TC 2.7 was released 2010-06-02. Technical changelog. X3TC 2.7.1 was released 2010-06-17. X3TC 3.0 was released 2010-10-08. X3TC 3.1 was released 2011-02-17.

X3TC complex building tips - reddit

    https://www.reddit.com/r/X3TC/comments/6lx2j7/x3tc_complex_building_tips/
    Pick the complex cub that you wish to keep first, click the new complex's hub second, and you should retain the first complex hub on your newly connected supercomplex. Sometimes when you're just building a complex for the first time you have to be creative with it that way too. Making sub complexes which you then connect together.

Player Headquarters - X3 Wiki (English) - Egosoft …

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    Player Headquarters - X3 Wiki (English) - Egosoft Confluence. Skip to end of metadata. Created by Anonymous, last modified by DrSuperEvil on Jun 23, 2018. Go to start of metadata. The Player Headquarters acts as a player owned Shipyard and Equipment Dock. The Player Headquarters is obtained as a mission reward from the Operation loose Ends (Terran …

X3TC Chip Plant location - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=332539
    In my X3TC game...Hollow Infinity has been working well in this capacity. ... My chip plant complex is in the same Unknown Sector as my Headquarters, next to Clarity's End. Top. jlehtone Posts: 19386 Joined: Sat, 23. Apr 05, 19:42 ... haul of Chip Construction Kits from the SY in Lucky Planets and activate them in that same sector. Twice. No ...

HQ Plot (Page 1 of 1) - Roguey's X3TC site

    https://roguey.co.uk/x3tc/help/spike/hq1.php
    HQ Plot Walkthrough (Bala Gi's Legacy) (Page 1 of 1) HQ Plot Walkthrough (Bala Gi's Legacy) Written by Spike, As one of the original plotlines, only very early versions of the game have appreciable bugs. However, if you have mods, it is possible that they may introduce problems with the plot. As this is a Vanilla forum and a repository for ...

Complex Construction Guide - X3 Wiki (English) - EGOSOFT

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Complex+Construction+Guide
    Complex Construction Guide. The Complex Construction Kit enables the player to link player owned stations together eliminating the need for ships to ferry wares between stations. A well planned complex can produce final products using only Energy Cells as an input or even be completely self sustaining producing wares for free.

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