Below is information about X3TC PLAYER HEADQUARTERS WIKI from a variety of sources. Please take a look at the materials that our team has selected for you.


Player Headquarters - X3 Wiki (English) - Egosoft …

    https://www.egosoft.com:8444/confluence/display/X3WIKI/Player+Headquarters
    The Player Headquarters acts as a player owned Shipyard and Equipment Dock. The Player Headquarters is obtained as a mission reward from the Operation loose Ends (Terran Headquarters) and Headquarters Plot (Commonwealth Headquarters).

X3: Terran Conflict - Wikipedia

    https://en.wikipedia.org/wiki/X3:_Terran_Conflict
    The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction. Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use.

X3: Terran Conflict - X Universe Wiki

    https://x-universe.fandom.com/wiki/X3:_Terran_Conflict
    X³: Terran Conflict, often abbreviated as X3:TC, is a computer game in the X series developed by Egosoft and released in the fall of 2008. It is the sequel to X3: Reunion and adds ships, station construction details, and additional trade management features. The release has seen a major update and minor patches to improve playability and resolve bugs. The game has been …

[TC] Building a Headquarters in X3 Terran Conflict - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=284013
    Aug 10, 21:51. Yes and X3TC in particular is. "The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney. "Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine. Top.

X³: Terran Conflict - Codex Gamicus - Humanity's collective …

    https://gamicus.fandom.com/wiki/X%C2%B3:_Terran_Conflict
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Player HQs - Ship Construction Facts and Fictions - egosoft.com

    https://forum.egosoft.com/viewtopic.php?t=397643
    My intention here is to write a guide with the information needed to set up a headquarters to be able to 1) build and repair the largest ships they are capable of, and 2) do so continuously. I'm going to start from basic principles, in case people who are still new to the game come across this. Player Headquarters Capabilities

HQ Plot (Page 1 of 1) - Roguey's X3TC site

    https://roguey.co.uk/x3tc/help/spike/hq1.php
    HQ Plot Walkthrough (Bala Gi's Legacy) (Page 1 of 1) HQ Plot Walkthrough (Bala Gi's Legacy) Written by Spike, As one of the original plotlines, only very early versions of the game have appreciable bugs. However, if you have mods, it is possible that they may introduce problems with the plot. As this is a Vanilla forum and a repository for ...

[X3TC]What's a good place for the HQ? : X3TC - reddit

    https://www.reddit.com/r/X3TC/comments/3dui7u/x3tcwhats_a_good_place_for_the_hq/
    You can run Player Workshops on the HQ, your own Equipment Dock, the Hub Station, TL class ships, and M1 class ships (including the Aran if you have that). So you could do it at your HQ, and then as soon as ships are built, the HQ will automatically install all their tunings and all the equipment you specify for that class of ship.

Roguey's X3TC site

    https://roguey.co.uk/x3tc/
    This has been rolled out to X2, X3, X3TC and X3AP sites. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. The X2 and X3 sites use my newer design sector maps too. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to ...

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